Add table or equations for HP rolls by Con
|CON||Base HPs1||Roll Range||Lvl 30 Min||Lvl 30 Max|
1 - HPs at Level 3, after Statting. Level 3 HP ranges per CON need verification.
-Note: All characters roll from 0-2 HPs after level 30 regardless of Con. This can add anywhere from 0-42 HPs by level 51. But in general, level 30 hps are around 20 * Con, and then assume an average addition of 20 hps from leveling to 51.
You can improve your rate of regeneration by sitting, resting, or sleeping. Regeneration is decreased by hunger and thirst and by fighting (being engaged upon opponent). Be careful while sleeping unguarded, such as when out in the wilderness. Warders who are under the effect of the warder bond have increased regeneration. It is believed that Myrddraal have increased regeneration in the darkness and decreased regeneration in daylight.
|Standing||Hit Point Regeneration|
|Resting||Hit Point Regeneration|
|Sleeping||Hit Point Regeneration|
HP regeneration slows when current hit points are within 15 points of maximum:
- Reduced HP regeneration =
SP regeneration research courtesy of Synthia
|Healthy||100%||* is in excellent condition.|
|Scratched||90% to <100%||* has a few scratches.|
|Hurt||75% to <90%||* has some small wounds and bruises.|
|Wounded||50% to <75%||* has quite a few wounds.|
|Battered||30% to <50%||* has some big nasty wounds and scratches.|
|Beaten||15% to <30%||* looks pretty hurt.|
|Critical||>0% to <15%||* is in awful condition.|
|Stunned||0||* is lying here, stunned.|
|Incapacitated||-1 to -2||* is bleeding awfully from big wounds.|
|Mortally wounded||-3||* is bleeding awfully from big wounds.|
|Dead||-4||The corpse of * is lying here.|
You wish that your wounds would stop BLEEDING so much!
Bleeding occurs while in Beaten status, of total hit points.
When bleeding a character leaves bloody traces when exiting a room (non-city/outdoor) on foot.
Stunned (0 HPs)Edit
When your current HPs drop to exactly 0, you are stunned. If your opponent disengages or you are otherwise left in a position of no longer being attacked, you will eventually recover consciousness.
Incapacitated (-1 to -2 HPs)Edit
When your current HPs drop to between -1 and -2, you are incapacitated. An incapacitated (incapped) character is unable to move (or enter commands/receive tells/etc) and will continue to lose 1 hit point per tic, until Mortally Wounded and then Dead unless treated or healed.
Mortally Wounded (-3 HPs)Edit
Mortally wounded players will expire on the next game tic unless treated or healed. Mobs remain at mortally wounded and do not expire on subsequent game tics.
Dead (-4 HPs or Lower)Edit
When your current HPs drop to -4 or lower, you are dead.