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Hit points (HPs) are a measure of the health of a player character or mob. The amount of HPs a character or mob has depends on their Constitution (Con) and Level.

HP RollsEdit

Add table or equations for HP rolls by Con

CON Base HPs1 Roll Range Lvl 30 Min Lvl 30 Max
19 66-71 11-13 363 422
18 59-66 10-12 329 390
17 57-66 9-12 300 390
16 54-61 9-11 297 358
15 50-60 8-11 266 357
14 44-58 7-10 233 328
13 42-51 6-9 204 294
12 37-50 4-9 145 293
11 35-43 4-8 143 259
10 33-43 ? ? ?
9 30-41 3-7 111 230

1 - HPs at Level 3, after Statting. Level 3 HP ranges per CON need verification.

-Note: All characters roll from 0-2 HPs after level 30 regardless of Con. This can add anywhere from 0-42 HPs by level 51. But in general, level 30 hps are around 20 * Con, and then assume an average addition of 20 hps from leveling to 51.

HP RegenerationEdit

You can improve your rate of regeneration by sitting, resting, or sleeping. Regeneration is decreased by hunger and thirst and by fighting (being engaged upon opponent). Be careful while sleeping unguarded, such as when out in the wilderness. Warders who are under the effect of the warder bond have increased regeneration. It is believed that Myrddraal have increased regeneration in the darkness and decreased regeneration in daylight.

Standing Hit Point Regeneration
CON Half-Tick Tick Total
19 13 15 28
18 12 15 27
17 11 14 25
16 11 13 24
15 10 12 22
14 9 12 21
13 9 10 19
12 8 10 18
11 7 9 16
10 7 8 15
9 6 7 13
Resting Hit Point Regeneration
CON Half-Tick Tick Total
19 15 17 32
18 14 17 31
17 13 15 28
16 13 14 27
15 12 13 25
14 11 13 24
13 10 11 21
12 9 11 20
11 9 9 18
10 8 9 17
9 7 7 14
Sleeping Hit Point Regeneration
CON Half-Tick Tick Total
19 17 22 39
18 16 21 37
17 15 20 35
16 14 19 33
15 13 17 30
14 13 16 29
13 11 15 26
12 11 14 25
11 9 13 22
10 9 12 21
9 8 10 18

HP regeneration slows when current hit points are within 15 points of maximum:

Reduced HP regeneration = \frac{(MaxHP - CurrentHP)}{2}

SP regeneration research courtesy of Synthia

Status MessagesEdit

Status Hit Points Condition
Healthy 100% * is in excellent condition.
Scratched 90% to <100% * has a few scratches.
Hurt 75% to <90% * has some small wounds and bruises.
Wounded 50% to <75% * has quite a few wounds.
Battered 30% to <50% * has some big nasty wounds and scratches.
Beaten 15% to <30% * looks pretty hurt.
Critical >0% to <15% * is in awful condition.
Stunned 0 * is lying here, stunned.
Incapacitated -1 to -2 * is bleeding awfully from big wounds.
Mortally wounded -3 * is bleeding awfully from big wounds.
Dead -4 The corpse of * is lying here.

BleedingEdit

You wish that your wounds would stop BLEEDING so much!

Bleeding occurs while in Beaten status, \le20% of total hit points.

When bleeding a character leaves bloody traces when exiting a room (non-city/outdoor) on foot.

Stunned (0 HPs)Edit

When your current HPs drop to exactly 0, you are stunned. If your opponent disengages or you are otherwise left in a position of no longer being attacked, you will eventually recover consciousness.

Incapacitated (-1 to -2 HPs)Edit

When your current HPs drop to between -1 and -2, you are incapacitated. An incapacitated (incapped) character is unable to move (or enter commands/receive tells/etc) and will continue to lose 1 hit point per tic, until Mortally Wounded and then Dead unless treated or healed.

A character or mob can be revived from this state if treated by a character with at least Level 1 in Wisdom Lore or if subjected to any of the four Healing Weaves by a channeler.

Mortally Wounded (-3 HPs)Edit

Mortally wounded players will expire on the next game tic unless treated or healed. Mobs remain at mortally wounded and do not expire on subsequent game tics.

Dead (-4 HPs or Lower)Edit

When your current HPs drop to -4 or lower, you are dead.

See alsoEdit

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