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Hit points (HPs) are a measure of the health of a player character or mob. The amount of HPs a character or mob has depends on their Constitution (Con) and Level.

Status MessagesEdit

Status Hit Points Condition
Healthy 100% * is in excellent condition.
Scratched 90% to <100% * has a few scratches.
Hurt 75% to <90% * has some small wounds and bruises.
Wounded 50% to <75% * has quite a few wounds.
Battered 30% to <50% * has some big nasty wounds and scratches.
Beaten 15% to <30% * looks pretty hurt.
Critical >0% to <15% * is in awful condition.
Stunned 0 * is lying here, stunned.
Incapacitated -1 to -2 * is bleeding awfully from big wounds.
Mortally wounded -3 * is bleeding awfully from big wounds.
Dead -4 The corpse of * is lying here.

HP RollsEdit

Add table or equations for HP rolls by Con

Con Base HPs1 Roll Range Lvl 30 Min Lvl 30 Max
9 30?-41? 3-7 111 230
10 33?-43?
11 35?-43? 4-8 143 259
12 37?-50? 4-9 145 293
13 42?-51? 6-9 204 294
14 44?-58? 7-10 233 328
15 50?-60? 8-11 266 357
16 54?-61? 9-11 297 358
17 57?-66? 9-12 300 390
18 59?-66? 10-12 329 390
19 66?-71? 11-13 ? 422

1 - HPs at Level 3, after Statting.

-Note: All characters roll from 0-2 HPs after level 30 regardless of Con. This can add anywhere from 0-42 HPs by level 51. But in general, level 30 hps are around 20 * Con, and then assume an average addition of 20 hps from leveling to 51.

RegenEdit

You can improve your rate of regen by sitting, resting, or sleeping. Regeneration is decreased by hunger and thirst and by fighting (being engaged upon opponent). Be careful while sleeping unguarded, such as when out in the wilderness. Warders who are under the effect of the warder bond have increased regeneration. It is believed that Myrddraal have increased regeneration in the darkness and decreased regeneration in daylight.

----Standing----

CON Half-Tick Tick Total

Regen

19 13 15 28
18 12 15 27
17 11 14 25
16 11 13 24
15 10 12 22
14 9 12 21
13 9 10 19
12 8 10 18
11 7 9 16
10 7 8 15
9 6 7 13

Low HP AlertsEdit

BleedingEdit

You wish that your wounds would stop BLEEDING so much!

Bleeding occurs at low beat, I'm guessing at 20% of hit points.

You panic and attempt to flee!
The ancient tree hits your right leg.
You flee head over heels.
You have 81(398) hit and 167(167) movement points.
---
Then one tickling hit:
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The ancient tree is dead! R.I.P.
You have 77(398) hit and 167(167) movement points.

81 hps, no bleeding = 20.35% of max hps
77 hps, bleeding = 19.35% of max hps

Stunned (0 HPs)Edit

When your current HPs drop to exactly 0, you are stunned. If your opponent disengages or you are otherwise left in a position of no longer being attacked, you will eventually recover consciousness.

Incapacitated (-1 to -2 HPs)Edit

When your current HPs drop to between -1 and -2, you are incapacitated. An incapacitated (incapped) character is unable to move (or enter commands/receive tells/etc?) and will continue to lose 1 hit point per tic, until Mortally Wounded and then Dead unless treated.

A character or mob can be revived from this state if treated by a character with at least Level 1 in Wisdom Lore or if subjected to any of the four Healing Weaves by a channeler.

Mortally Wounded (-3 HPs)Edit

Mortally wounded players will expire on the next game tic unless treated. Mobs will remain at mortally wounded and do not expire on subsequent game tics.

Dead (-4 HPs or Lower)Edit

When your current HPs drop to -4 or lower, you are dead.

See alsoEdit

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