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Fireball is a high damage weave that can be practiced by male and female channelers. Use of the spell hurls a fireball at the target, doing between 100-150 HPs of damageVerify?. Fireball delivers its best damage in hot weather and fizzles in rainy weather.
Fireball's cold weather equivalent is ice spikes.
Fireball requires level 7 element practices in fire which means the weave is only available to those with access to elements above level 4 (specific human clans, male channelers, and those who serve the Shadow). Achieving the elemental requirements to practice fireball is very expensive and will limit the diversity of the weaves a player can acquire, especially if the player is also seeking to practice travel. Level 7 fire allows access to a limited group of additional spells including flame strike, fireball, and incinerate.
Fireball is very useful in northern PK as many of the predominant zones where players battle feature hot weather all of the time or for a significant portion of the game day.
Bash and fireball have equivalent timer lengths. Therefore, a channeler who fights a bashing opponent and times their attacks accordingly should be able to trade a fireball per attempted bash. The success of this strategy is dependent upon a number of things, but the strategy favors the channeler in the sense that they are directly delivering damage while the opponent needs to successfully land a bash and successfully land blows. If the channeler dodges the bash, deflects the hits, or flees from the bash after only 1 blow it is likely the channeler will out damage their opponent.
Syntax: channel 'fireball' <target>