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Experience, commonly abbreviated as Exp or XP, is a measure of progress towards higher Levels. After gaining a certain amount of experience, players will advance to the next level, which not only results in higher Hit points and more practices but also affects many other areas. Experience is earned solely through combat, whether against mobs or other player characters.

Experience LevelsEdit

EquationsEdit

Coming soon

TableEdit

The following table shows the relationship between level, the experience required for that level, and the experience difference from the previous level:

Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff
1 1 N/A 18 2700000 450000 35 32500000 4000000
2 1000 999 19 3200000 500000 36 36500000 4000000
3 3000 2000 20 3750000 550000 37 40500000 4000000
4 7000 4000 21 4350000 600000 38 44500000 4000000
5 15000 8000 22 5000000 650000 39 48500000 4000000
6 30000 15000 23 5700000 700000 40 53500000 5000000
7 60000 30000 24 6450000 750000 41 58500000 5000000
8 120000 60000 25 7250000 800000 42 63500000 5000000
9 220000 100000 26 8100000 850000 43 68500000 5000000
10 340000 120000 27 9000000 900000 44 73500000 5000000
11 505000 165000 28 10000000 1000000 45 78500000 5000000
12 700000 195000 29 12000000 2000000 46 83500000 5000000
13 930000 230000 30 14500000 2500000 47 88500000 5000000
14 1200000 270000 31 17500000 3000000 48 93500000 5000000
15 1500000 300000 32 21000000 3500000 49 98500000 5000000
16 1850000 350000 33 24500000 3500000 50 103500000 5000000
17 2250000 400000 34 28500000 4000000 51 108500000 5000000

Gaining ExperienceEdit

Experience can only be gained through combat, whether with mobs or other players.

Hit ExpEdit

Experience given from inflicting damage is calculated the same way whether done with bare hands, kicking, wielding a weapon, weaving, or any other form of inflicting damage such as bash, charge, throw, and backstab. It is calculated as follows:

Hit Exp = \left \lfloor \frac{Damage\times MobLvl\times 3}{5} \right \rfloor
Note that \lfloor x\rfloor means the greatest integer less than or equal to x.

Kill Hit ExpEdit

Kill hit experience is given when the final killing damage is dealt to a mob. The amount given depends not only on the level of the mob being fought, but also on your level and whether or not you are solo or grouped.

Ungrouped player characters who are over level 30 will only receive Kill Hit Exp if grouped with a mob or another player character. If solo, they will receive only the Hit Exp for the killing blow.

Solo ExpEdit

For mobs of level 10 and below, Solo Kill Hit Exp is calculated as follows:

Solo Kill Hit Exp = \left \lfloor \frac{MobLvl\times MobLvl\times 50}{3} \right \rfloor


For mobs of level 10 and above, Solo Kill Hit Exp is calculated as follows:

Solo Kill Hit Exp = \left \lfloor \frac{MobLvl\times MobLvl\times \left((MobLvl\times 5) + 150\right)}{12} \right \rfloor

Group Exp & PetsEdit

When grouped, a bonus is given to the Kill Hit Exp, calculated as follows:

Kill Hit Exp = (Solo Kill Hit Exp)\times\frac{15}{8}\times\frac{YourLvl}{(YourLvl + PetLvl)}

Exp CapEdit

The maximum amount of experience able to be gained per hit is equal to 1/10th of the experience difference between your current and next level, rounded down to the nearest integer. The same applies to kill hits as well, though the actual amount given in this case can be up to twice as much as the experience given is a combination of the kill hit exp itself and the exp from the final hit.

Losing ExperienceEdit

Small amounts of experience can be lost when fleeing. Greater amounts of experience are lost when a character dies at the hands of a mob (mobrip) or another player character (PK rip), or through dying from mortal wounds.

EquationsEdit

Mobrip Exp Loss = ExpDiff - 1
PK Rip Exp Loss = \left \lfloor \frac{ExpDiff}{4} \right \rfloor  - 1
Incap Rip Exp Loss = \left \lfloor \frac{ExpDiff}{5} \right \rfloor  - 1
Note that 'ExpDiff' is equal to the amount of Exp needed to go from your previous Level to the current, as shown in the Exp Table.

TableEdit

Coming soon

Creature Experience Values (~Lvl 45, with chicken as pet)Edit

  • giant ant: 70,299
  • zombie: 70,677
  • large zebra: 61,258
  • wild mushroom: 48,616
  • rabid wolf: 49,458
  • giant crab: 49,206
  • writhing grass: 49,080
  • spine-backed snake: 49,040
  • lithe woman: 48,536
  • sandsnake: 48,545
  • plains lion: 44,568
  • roc: 34,429
  • grey man: 33,188
  • strange lizard: 31,837
  • ancient tree: 31,773
  • tusked pig: 31,267
  • huge mountain lion: 31,102
  • rhinoceros: 31,012
  • tiger: 30,622
  • lioness: 28,477
  • twisted tree: 28,428
  • shivering tree: 28,387
  • zebra: 28,016
  • waterlizard: 27,330
  • hideous trolloc: 25,699
  • great vine: 25,485
  • grizzly bear: 23,167
  • rabid bear: 20,781
  • large black bear: 18,763
  • plains bear: 16,149
  • ghealdan bandit: 15,987
  • scarecrow: 12,925
  • giant spider: 12,758
  • elk: 9,500
  • wilted tree: 9,455
  • vernarsh: 8,080

Values taken from wotmud forums, original post by Khahliana

See alsoEdit

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